What Moves Can Riolu Learn In Explorers Of Sky
Mystery Dungeon 2 Info | |
Body Size | IQ Group |
Group C |
Ranger Guardian Signs Info | |||||
Oblivia Present | |||||
Type Group | Field Ability | Pkmn Assist | |||
Fighting | Interruption * 2 | Fighting | |||
Oblivia Past | |||||
Field Ability | Pkmn Assist | ||||
Break | Fighting |
Pok�Park Wii - Pikachu'south Adventure Info | |
Attraction | Score to Beat |
Tangrowth's Swing-Forth | 00:28:forty |
Absol's Hurdle Succession | 00:15:50 |
Location | ||
Game | Go Rate | Obtainable Location |
Dungeon Time & Darkness | Like shooting fish in a barrel | Crystal Cave - B4F-B8F - Time Only |
Dungeon Sky | Piece of cake | Crystal Cave - B4F-B8F - |
Ranger Shadows of Almia | - | Almia Castle |
Dungeon Blazing Adventure Squad | - | Non in Game |
Dungeon Stormy Adventure Team | - | Tempest Island ix-14F |
Dungeon Light Adventure Team | - | Non in Game |
Ranger Guardian Signs | Present | Sophian Island - Oblivia Ruins - 1F |
By | Thunder Temple - Are You for Riolu? | |
Pok�Park Wii - Pikachu's Gamble | Battle | Meeting Place Haunted Zone |
Dungeon Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate | ||
— | Quick Attack |
| iv | 88 | 13 | 8 | |||
The user lunges at the foe at a speed that makes it almost invisible. It is certain to strike first. | |||||||||
— | Foresight |
| - | 100 | 22 | - | |||
Enables the user to hit a Ghost blazon with any blazon of move. It also enables the user to hit an evasive foe. | |||||||||
— | Endure |
| - | 75 | 17 | - | |||
The user endures any attack with at least 1 HP. Its run a risk of failing rises if it is used in succession. | |||||||||
6 | Counter |
| viii | 100 | 17 | 8 | |||
A retaliation movement that counters any concrete set on, inflicting double the damage taken. | |||||||||
xi | Force Palm |
| 12 | 88 | 12 | 8 | |||
The foe is attacked with a daze wave. It may also get out the target paralyzed. | |||||||||
15 | Feint |
| 5 | 88 | 12 | viii | |||
An attack that hits a foe using Protect or Detect. Information technology also lifts the effects of those moves. | |||||||||
nineteen | Reversal |
| ii | 63 | 12 | 8 | |||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
24 | Screech |
| - | 100 | 22 | - | |||
An earsplitting screech is emitted to sharply reduce the foe'southward Defense stat. | |||||||||
29 | Copycat |
| - | 100 | 19 | - | |||
The user mimics the move used immediately before information technology. The motion fails if no other motion has been used however. |
TM & HM Attacks | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM/HM # | Attack Name | Blazon | True cat. | Att. | Acc. | PP | Critical Rate | ||
TM01 | Focus Punch |
| 20 | 100 | 8 | 8 | |||
The user focuses its heed earlier launching a dial. Information technology volition fail if the user is hit before information technology is used. | |||||||||
TM05 | Roar |
| - | 100 | 14 | - | |||
The foe is scared off, to be replaced by another Pok�mon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic |
| - | 88 | 12 | - | |||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM08 | Bulk Upward |
| - | 100 | 16 | - | |||
The user tenses its muscles to majority up its torso, boosting both its Attack and Defense stats. | |||||||||
TM10 | Subconscious Power |
| 217 | 88 | 12 | 8 | |||
A unique attack that varies in type and intensity depending on the Pok�mon using it. | |||||||||
TM11 | Sunny Day |
| - | 100 | 12 | - | |||
The user intensifies the sunday for five turns, powering up Burn-type moves. | |||||||||
TM17 | Protect |
| - | 75 | x | - | |||
It enables the user to evade all attacks. Its run a risk of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance |
| - | 100 | 12 | - | |||
The user summons a heavy pelting that falls for five turns, powering upward Water- type moves. | |||||||||
TM21 | Frustration |
| - | 100 | 16 | - | |||
A full-ability assail that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Iron Tail |
| 20 | 78 | 10 | 8 | |||
The foe is slammed with a steel-hard tail. It may also lower the target'southward Defense stat. | |||||||||
TM26 | Earthquake |
| 9 | 52 | 10 | 8 | |||
The user sets off an convulsion that hits all the Pok�monday in the battle. | |||||||||
TM27 | Render |
| - | 100 | 12 | viii | |||
A total-power assault that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig |
| 12 | 100 | 12 | viii | |||
The user burrows, and so attacks on the 2nd turn. It tin can likewise be used to exit dungeons. | |||||||||
TM31 | Brick Break |
| 14 | 88 | 12 | 8 | |||
The user attacks with tough fists, etc. It can also break any bulwark such as Light Screen and Reverberate. | |||||||||
TM32 | Double Squad |
| - | 100 | 17 | - | |||
By moving quickly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb |
| - | 60 | 12 | eight | |||
Boulders are hurled at the foe. Information technology also lowers the foe'south Speed by preventing its move. | |||||||||
TM42 | Facade |
| 14 | 84 | 12 | 8 | |||
An attack movement that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Cloak-and-dagger Power |
| fourteen | 88 | 10 | 8 | |||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Residue |
| - | 100 | viii | - | |||
The user goes to sleep for two turns. It fully restores the user's HP and heals whatever status problem. | |||||||||
TM45 | Attract |
| - | 75 | 10 | - | |||
If information technology is the contrary gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM52 | Focus Blast |
| 25 | lxxx | six | 8 | |||
The user heightens its mental focus and unleashes its ability. Information technology may besides lower the target'southward Sp. Def. | |||||||||
TM56 | Fling |
| - | 100 | xvi | - | |||
The user flings its held detail at the foe to attack. Its ability and effects depend on the item. | |||||||||
TM58 | Endure |
| - | 75 | 17 | - | |||
The user endures any attack with at least 1 HP. Its chance of declining rises if it is used in succession. | |||||||||
TM60 | Drain Punch |
| thirteen | 88 | eight | 8 | |||
An free energy-draining punch. The user's HP is restored by half the harm taken by the target. | |||||||||
TM65 | Shadow Claw |
| 13 | 88 | 30 | 30 | |||
The user slashes with a precipitous hook made from shadows. It has a high critical-striking ratio. | |||||||||
TM66 | Payback |
| - | 100 | 16 | 8 | |||
If the user can utilize this attack after the foe attacks, its power is doubled. | |||||||||
TM75 | Swords Dance |
| - | 100 | vii | - | |||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Captivate |
| - | 100 | xx | - | |||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM80 | Rock Slide |
| 5 | 90 | 13 | 8 | |||
Large boulders are hurled at the foe to inflict damage. Information technology may besides brand the target flinch. | |||||||||
TM82 | Sleep Talk |
| - | - | 17 | - | |||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Souvenir |
| 1 | 88 | 17 | eight | |||
The user draws power to assail by using its held Berry. The Berry determines its blazon and power. | |||||||||
TM84 | Toxicant Jab |
| 14 | 88 | 14 | 8 | |||
The foe is stabbed with a tentacle or arm steeped in poison. It may also toxicant the foe. | |||||||||
TM87 | Swagger |
| - | 100 | 18 | - | |||
The user enrages the foe into confusion. Nonetheless, it too sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute |
| - | 100 | 7 | - | |||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Possible Egg Moves | ||||||||
---|---|---|---|---|---|---|---|---|
Set on Proper name | Type | True cat. | Att. | Acc. | PP | Disquisitional Rate | ||
Cantankerous Chop |
| 15 | 88 | ten | 30 | |||
The user delivers a double chop with its forearms crossed. It has a high disquisitional-striking ratio. | ||||||||
Detect |
| - | 75 | 12 | - | |||
It enables the user to evade all attacks. Its take a chance of failing rises if information technology is used in succession. | ||||||||
Bite |
| seven | 90 | 19 | 8 | |||
The foe is bitten with viciously sharp fangs. Information technology may make the target blanch. | ||||||||
Listen Reader |
| - | 100 | 12 | - | |||
The user senses the foe's movements with its mind to ensure its next attack does not miss. | ||||||||
Heaven Uppercut |
| sixteen | 90 | 12 | 8 | |||
The user attacks the foe with an uppercut thrown skyward with strength. | ||||||||
Howdy Jump Kick |
| xvi | 90 | 11 | 8 | |||
The foe is attacked with a human knee kick from a spring. If information technology misses, the user is hurt instead. | ||||||||
Agility |
| - | 100 | 12 | - | |||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||||
Vacuum Wave |
| 11 | 88 | 14 | 8 | |||
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes commencement. | ||||||||
Crisis |
| 14 | 88 | 13 | 8 | |||
The user crunches upwards the foe with precipitous fangs. Information technology may also lower the target's Defense stat. | ||||||||
Depression Kick |
| vii | 90 | 16 | 8 | |||
A powerful low kicking that makes the foe autumn over. It inflicts greater damage on heavier foes. | ||||||||
Iron Defense |
| - | 100 | 16 | - | |||
The user hardens its trunk'due south surface similar fe, sharply raising its Defense stat. | ||||||||
Blaze Kick |
| xvi | 88 | thirteen | 30 | |||
The user launches a kick with a high critical-hit ratio. It may also get out the target with a burn. | ||||||||
Bullet Punch |
| 4 | 88 | 16 | 8 | |||
The user strikes with a tough punch as fast equally a bullet. This move always goes first. |
What Moves Can Riolu Learn In Explorers Of Sky,
Source: https://www.serebii.net/spindex-dp/447.shtml
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