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Minecraft How Far Can Water Reach Crops

This article is about the block. For farms in villages, see Farm. For the exercise of producing resources, see Farming.

Farmland is a block on which seeds, root vegetables, and most saplings can exist planted and grown.

Obtaining [ ]

Breaking [ ]

When mined (even with a Silk Touch tool), farmland drops clay. In Java Edition, information technology can be obtained from the inventory but by using commands, or by the Creative inventory or the selection block command.

Block Farmland
Hardness 0.half dozen
Tool
Breaking time[A]
Default 0.9
Wooden 0.45
Stone 0.25
Iron 0.15
Diamond 0.15
Netherite 0.i
Golden 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Natural generation [ ]

Farmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stem, and melon stalk are grown. Patches of farmland are surrounded past logs or sandstone, spruce trapdoor, and cobblestone. They also naturally occur in woodland mansions.

Post-generation [ ]

A player may create a cake of farmland by using a hoe on a dirt block, grass block, or dirt path.

Usage [ ]

Farmland is required to grow half dozen of the game's types of crops.

Plants such as saplings[1], ferns, grass, and flowers[2] may exist planted on farmland. Mushrooms[3], sugar cane[four], bamboo[5], dead bushes[vi], twisting vines[7] and cacti cannot be planted on farmland.

In Java Edition, acacia saplings don't grow on farmland and 2×ii trees cannot exist grown if the northwest sapling is on farmland.

In Bedrock Edition, two×ii behemothic bandbox trees and behemothic jungle copse don't grow if the northwest sapling is on farmland.

Ladders and torches cannot exist fastened to the side of a farmland block. Farmland is a partial block (15/16th of a block in height) and and so mobs cannot spawn on it.

Hydration [ ]

Weather in which farmland either is or isn't hydrated.

A farmland block is created dry, and eventually reverts dorsum to dirt if not hydrated and nothing is planted on it.

For farmland to become hydrated, water must exist present:

  • upward to four blocks away horizontally (including diagonally) from the farmland cake.
  • at the same level or one block above the farmland block level.

The blocks between the farmland block and the water make no difference. Flowing or still water besides makes no deviation.

The rate at which farmland becomes hydrated cannot be changed. Each farmland cake within a 9×9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated equally a single farmland cake in an ocean.

Farmland can also be hydrated by pelting.

Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland yields a fully developed wheat crop in a little over a single day/dark cycle.

Decay [ ]

Farmland somewhen decays into normal clay if is dehydrated and nothing is planted in it. Additionally, a farmland block becomes a clay block, regardless of its land of hydration, if whatever of the following occur:

  • The thespian or whatsoever mob jumps/falls on the cake (with a greater chance as falling speed increases).
    • In Java Edition, mobs smaller than 0.512 cubic block cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, cats, wolves, foxes, cave spiders, endermites, silverfish, babe mobs, small slimes, and small magma cubes.
  • A piston arm is extended over a farmland block.
  • A piston pushes a farmland block down.
  • A solid block covers the top surface of the farmland block such every bit when pumpkin or melon blocks appear, or when copse grow.
  • An enderman teleports directly on top of a farmland block.
  • Snow falls straight on top of a farmland block.

When farmland decays, any crops growing on the block are dropped as items, as if they were harvested.

A ravager does non plow farmland to dirt when stepping on it, but it does destroy all crops.

Sounds [ ]

Java Edition:

Sound Subtitles Source Description Resources location Translation key Book Pitch Attenuation
distance
Block broken Blocks In one case the block has broken block.gravel.break subtitles.block.generic.break 1.0 0.8 16
None [sound ane] Blocks Falling on the cake with fall impairment block.gravel.autumn None [sound ane] 0.five 0.75 sixteen
Block breaking Blocks While the block is in the process of being cleaved block.gravel.hit subtitles.cake.generic.hit 0.25 0.five 16
Block placed Blocks When the cake is placed cake.gravel.identify subtitles.block.generic.place 1.0 0.8 xvi
Footsteps Blocks Walking on the block cake.gravel.step subtitles.block.generic.footsteps 0.15 i.0 sixteen
  1. a b MC-177082

Information values [ ]

ID [ ]

Java Edition:

Proper name Identifier Class Cake tags Translation key
Farmland farmland Block & Detail mineable/shovel block.minecraft.farmland

Bedrock Edition:

Name Identifier Numeric ID Class Item ID[i i] Translation fundamental
Farmland farmland lx Block & Giveable Item[i 2] Identical[i 3] tile.farmland.name
  1. ID of cake's direct item class, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct detail form has the aforementioned id with the block.

Block states [ ]

Java Edition

Proper name Default value Immune values Description
moisture 0 0
1
2
3
4
5
half-dozen
7
Increasing levels of wetness. The wetness value counts downward to 0 while the farmland does not take access to h2o. The wet texture is used only on level seven. Newly hydrated farmland jumps from 0 to seven.

Boulder Edition

Proper name Metadata Bits Default value Allowed values Values for
Metadata Bits
Description
moisturized_amount 0x1
0x2
0x4
0 0
ane
2
3
4
5
6
seven
0
ane
2
iii
4
5
half-dozen
7
Increasing levels of wetness. The wetness value counts down to 0 while the farmland does non have access to water. The wet texture is used but on level seven. Newly hydrated farmland jumps from 0 to 7.

Advancements [ ]

Icon Advocacy In-game clarification Parent Actual requirements (if unlike) Resource location
Advancement-plain-raw.png A Seedy Place
Plant a seed and watch it abound Husbandry Constitute i of these 5 crops:
  • Beetroot
  • Melon
  • Nether Wart
  • Pumpkin
  • Wheat
Other crops and plants, if whatever, can be planted, but are ignored for this advocacy.
husbandry/plant_seed

History [ ]

Java Edition Classic
May 21, 2009 Notch shows involvement in calculation farmland.
Java Edition Indev
20100206 Farmland JE1 BE1.png Moist Farmland JE1 BE1.png Added farmland.
At that place is currently a bug that allows players to destroy any block (even bedrock) by placing a dirt cake under a block, tilling the dirt, and planting seeds on the dirt. This causes the block above the tilled dirt to disappear without giving a resource.
Farmland is created by tilling grass blocks or dirt using a hoe.
Wheat seeds can be planted on farmland.
Java Edition Alpha
v1.0.17 Fences can now be placed below farmland to foreclose it from decaying.
v1.i.ane Sneaking on farmland at present too prevents information technology from decaying.
Java Edition Beta
1.2 The cake devastation bug for farmland has been fixed.
1.5 Pelting at present hydrates farmland.
1.half-dozen Farmland tin now be dug faster using a shovel.
ane.seven Farmland JE2.png Moist Farmland JE2.png The side texture of farmland is now aligned to the lesser of the model instead of the meridian.
1.8 Pre-release Dropped farmland items no longer appear larger than normal blocks.
Java Edition
? Farmland with a crop on summit no longer reverts to dirt (destroying the ingather) due to aridity, although it yet can via trampling.
one.0.0 Beta 1.9 Prerelease five Farmland JE3 BE3.png Moist Farmland JE3 BE3.png The texture of clay has been changed, resulting the texture of farmland changing.
Beta 1.9 Prerelease 6 Farmland can now decay even if fences are placed below it.
1.1 11w48a As a response to the bug ready in Beta 1.9 Prerelease six, farmland can now exist trampled only if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs tin can now similarly trample farmland by jumping on it, merely non by walking.
11w49a Particles and items no longer destroy farmland.
Melon and pumpkin blocks no longer need farmland to spawn onto, as they tin can at present grow on normal clay or grass blocks.
1.8 14w25a Missing Model (inventory) JE1.png Farmland no longer has an item model.
1.9 15w37a Farmland has an item model again.[8]
15w46a Small mobs no longer turn farmland to dirt past falling on information technology.
one.10.one release Farmland has at present been reduced from a total block tall to 1516.
1.11 16w38a Using pick block now gives the player the farmland itself instead of dirt.
16w39a Farmland at present generates in the dual-staged subcontract room in woodland mansions.
1.13 17w47a Farmland is at present bachelor in the Artistic inventory.
Prior to The Flattening, this cake's numeral ID was 60.
i.14 18w43a Farmland JE4 BE6.png Moist Farmland JE4 BE4.png The texture of farmland has been inverse.
ane.fifteen 19w36a Blocks that tin now exist manually placed on farmland without turning it into dirt can now as well be pushed into it by a piston without turning the farmland under the block the piston has pushed into dirt.
Pre-Release 2 Farmland now suffocates mobs.
Pre-Release 3 Farmland no longer suffocates mobs.
1.sixteen.two 20w29a Farmland over again suffocates mobs.
Pocket Edition Alpha
v0.1.0 Farmland JE1 BE1.png Moist Farmland JE1 BE1.png Added farmland. It was unobtainable at the fourth dimension.
v0.2.0 Farmland BE2.png Moist Farmland BE2.png The texture of dirt has been changed.
v0.four.0 Farmland JE3 BE3.png Moist Farmland JE3 BE3.png The side texture of farmland is at present aligned to the lesser of the model instead of the height.
Farmland tin now exist created past using a hoe on dirt or grass blocks.
v0.5.0 Farmland can now be trampled into dirt when jumped on.
v0.9.0 build ane Farmland at present naturally generates in villages.
Pocket Edition
ane.ane.0 blastoff i.1.0.0 Farmland now generates in woodland mansions.
Boulder Edition
? Farmland BE4.png Farmland with hydration values betwixt ane and 6 now uses coarse clay as the side texture.
1.10.0 beta 1.ten.0.3 Farmland BE5.png Moist Farmland JE4 BE4.png The texture of farmland has been changed.
Farmland is now used as the task site cake for farmer villagers.
one.11.0 beta 1.eleven.0.1 Farmland is no longer used every bit the job site block for farmer villagers.
1.12.0 beta 1.12.0.two Farmland JE4 BE6.png Dry farmland no longer uses coarse dirt every bit the side texture.[9]
ane.16.100 beta 1.sixteen.100.50 Farmland can now exist obtained from the Creative inventory.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 i.0.1 Farmland JE3 BE3.png Added farmland.
TU55 CU47 1.54 Patch 25 1.0.v Farmland is now obtainable if the histrion uses "pick block" on information technology in Artistic mode.
1.ninety Farmland JE4 BE6.png The texture of farmland has been changed.
New Nintendo 3DS Edition
0.i.0 Farmland JE3 BE3.png Added farmland.

Issues [ ]

Bug relating to "Farmland" are maintained on the issues tracker. Report issues there.

Trivia [ ]

  • Farmland is non trampled when walking onto it from a slab next to it.
  • Farmland does non revert to dirt if the role player jumps onto it, if a block is two blocks above the farmland being jumped on.
  • Farmland in Boulder Edition is a full block, therefore a hopper cannot selection up items on a farmland block from underneath information technology.
  • According to the programmer, Xilefian, "there'southward code that makes [crops] grow faster if they're in rows with a space between them" [ten]

See also [ ]

  • Farming

References [ ]

  1. MC-119628
  2. MC-58383
  3. MC-195310
  4. MC-168264
  5. MC-168265
  6. MC-168262
  7. MC-195308
  8. MC-58073
  9. MCPE-42746
  10. https://twitter.com/Xilefian/status/1400099375939047424

Minecraft How Far Can Water Reach Crops,

Source: https://minecraft.fandom.com/wiki/Farmland

Posted by: capratheap1957.blogspot.com

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